The more game makers consciously “tap into human psychological and sociological tendencies”, the more gamers must consider a game’s intention and the experience of playing it. Are you having fun or, as in the example below, are you a monkey pressing a lever?
Anyway, this is global, so there’s very likely some sites you haven’t seen before. For non-English pages, you can click on the favicon for the translated version, but you’ll shortchange yourself if you skip the original…
Two more charts for our NAICS collection. Click either imagine to explore…
Trying to understand Ape Con Myth is like trying to understand the Tao Te Ching.
Let’s see what we can learn about both from three translations of chapter 21…
[11 translations and the original Chinese available here]
We have access to and consume more news and information than ever. But what are we taking from it all?
Is this knowledge adding up in any meaningful way or is it all merely washing over us?
Ape Con Myth wants to see what happens when you start adding it up. Of course, where does one begin with
such an endeavor, when a single New York Times op-ed piece can yield all of this and more: